1)
Game Objective
Provide an opportunity to increase the youngsters¡¯
interests to robot through design and programming.
Foster youngsters to be the future robot
experts. .(foster creativity, interest and
understanding of the application of technology
for benefit of society)
2) Participants
Junior League /Challenge League
3) Team Formation
1persons per team
4) Game Method
A playground assigned by the committee will
be used for Robot Line Tracing. Performance
of the robot is judged by its tracing ability
along a line between 1cm and 2cm wide.
The mission will be announced on the game
day. The participant will gets 2 chances
to run their robots.
5) Game Rules
5-1. Robot should be constructed within
3 hours including practice time.
5-2. The
robot should be built on during the construction
time except controlling part. Controlling
part can be pre made.
5-3. Robot should work autonomously
with an independent electric power supply
; it cannot use a combustible device. Direct
control by the participants is not allowed
except the starting of the robot.
5-4. There is no limitation on the size
of the robot. However, if the participant
can't participate in the assigned playground
the team will be disqualified.
5-5. Robot that cannot tracks up whole course
inner 2 minute is disqualified.
5-6. When the robot enters the finish line,
it should stop for longer than 5 seconds.
5-7. Participants should not touch
the robot during the competition without
the referee¡¯s permission.
5-8. Participants should not add, remove
or change any hardware or software of the
robot during the competition.
5-9. Robot that completes the track in the
short time will be judged as the winner.
(Tracing time starts from robot¡¯s passing
the starting line and ends with robot¡¯s
passing the ending line.)
5-10. Cases that are not included in this
rule will be judged by the committee on
the game day. Objection will not be accepted.
5-11. A Computer is allowed for programming.
Each team should take lab-top computer for
programming for itself.
6) Disqualification
6-1. When body part of the robot leave the
line
6-2. If the measuring instrument does not
measure for 3 times due to design of the
robot. The participants must rebuild the
robot during construction time.
7) Playground
7-1. A playground size assigned by the committee
is 2M X 2M white surface with black line
less than 2cm wide painted on it. The black
line is composed of straight lines, circular
arcs, tunnel (Challenge League), slope parts
(Challenge League) and other curves. The
width of the line can be varies in the course.
7-2. Example of playground
7-3 Junior League
A mixture of Straight Lines and Cross-line
as well as other curves.
7-4. Challenge League
A mixture of Straight Lines, Cross-line
and Tunnel with slope parts. The sloped
part will not exceed an inclination of 5
degrees.
8) Winner
8-1. Ranking is decided by faster time of
2 runs by each participants.
8-2. Tracking time is recorded by sensors.
In case of unexpected situation (out of
power, sensor breakdown), scorers will test
the tracing time.
9) The Tie
breaker
9-1. The participants that succeeded both
round will be the winner.
9-2. If there is no team that completed
the mission, 1) One with heavier robot,
or 2) one uses lower voltage will be the
winner. If they are still tie do a rematch.
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