1) Game Objective
Provide an opportunity to increase the youngsters¡¯
interests to robot through design and programming.
Foster youngsters to be the future robot
experts. .(foster creativity, interest and
understanding of the application of technology
for benefit of society)
2) Participants
Elementary school students (under 12)
3) Team Formation
3 persons per team
4) Game Method
A playground assigned by the committee will
be used for Robot Line Tracing. Performance
of the robot is judged by its tracing ability
along a line between 1cm and 2cm wide.
5) Game Rules
- Electric power resource should be less
than 11V. (1.5VX 6 standard)
- Only DC motor could
be used. Different types of DC motor could
be used but the responsibility of running
off the line by misuse of the motor should
be taken by the participants.
- Robot should be constructed in 3 hours.
- Robot could be reconstructed automatically
or by the participants.
- The participants
should use a controlling part of robot after
setting up in advance; on the contrary,
other parts except the controlling part
should be constructed on a field spot.
- The participants should construct robot
on the game day. Only controller part can
be remade.
- Robot should work autonomously with
an independent electric power supply ; it
cannot use a combustible device.
Direct control by the participants is not
allowed except the starting of the robot.
- Robot that cannot tracks up whole course
inner 3 minute is disqualified.
- When the robot enters the finish line,
it should stop more than 5 seconds.
- Participants should not touch the robot
during the competition without the referee¡¯s
permission.
- Participants should not add, remove or
change any hardware or software of the robot
during the competition.
- Robot that completes the track in the
short time will be judged as the winner.
(Tracing time starts from robot¡¯s passing
the starting line and ends with robot¡¯s
passing the ending line.)
- Cases that are not included in this rule
will be judged by the committee on the game
day. Objection will not be accepted.
- RF/IR is not allowed to control the robot.
- a Computer is allowed for programming.
Each team should take the notebook computer
for programming for
itself.
-(Only the participant
students can enter the designated competition
area. Violators will be disqualified.)
6) Playground
- A playground assigned
by the committee is in color of white
with a black line less than 2cm wide painted
on it. The black line is composed of straight
lines, circular arcs, tunnel
(junior), slope parts (junior) and
other curves.
Elementary
A mixture of Straight Lines and Cross-line
as well as other curves.
* sample illustration *
Junior League
A mixture of Straight Lines, Cross-line
and Tunnel with
slope parts. The sloped part will not exceed
an inclination of 5 degrees.
7) Method of Scoring
- Ranking is decided
by the average of two recorded tracking
time.
- Tracking time is recorded by sensors.
In case of unexpected situation (out of
power, sensor breakdown), scorers will test
the tracing time.
-When one round from two round is not completed,
the record is summed up with the lowest
lank record and 1second plus.
-When Tie is occurred, the faster one in
second is win.
8) The Tiebreaker
- Robot with better construction will be
the winner
- Lighter robot (not including the batteries)
will be the winner.
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