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GAME CATEGORIES - 2004
Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Line Tracing
Stair Climbing Robot (Up only)
Robot Survival Game
Legged Robot Obstacle Race
Stair Climbing Robot
FIRA Robot Soccer (13-18)
Vision-Robot Rescue Operation (13-18)
Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo Dancing
Robo WeightLifting
RoboSoccer ( MiroSot 5vs.5)
RoboSoccer (Hurosot)
Creativity Categories

(Under 12 / 13-18 / Over 19)
- Robotics @ Space
- Special Theme (will be announced on-the-spot)

Vision-Robot Rescue Operation

1) Objectives
Intelligent robot with built-in vision system is a kind of commonly studied object in robot research area. Vision-Robot Rescue Operation provides an opportunity for the student to understand how this kind of robot could be used in our daily life.

2) Participants
Middle/high school students (13~18)

3) Team Formation
3 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Vision-Robot Rescue Operation. Robots should bring the color (orange or white) balls into robots¡¯ own area as many as possible. Different color balls have different points and the team who gets the highest point will be the winner.

5) Game Rules
* Robot should work with an independent electric power supply. Burning power (e.g. engine) is not allowed. Participants could only contact the robot before game starts.
* Only built-in vision system is allowed. Image processing and control is allowed by built-in processor or by the remote host computer. In case of remote host computer, both wired and wireless communication between the robot and the computer is allowed. (Remote controller is not allowed).
*A robot that attacks or damages the opponent robot intentionally during the competition will be disqualified.
*A robot, which stays at a same position without any actions for 20 seconds, will be judged by the referee to be disqualified.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*The robot according to its judgment could take even the ball in the opponent area.
*A team that uses wired communication should adjust wire position not to interfere with the opponent robot movement (e.g. using stand); otherwise, the referee will give a warning. (A team that gets 3 warnings will be disqualified.)
* Robots¡¯ size should be no more than 30cm30cm30cm (length/width/height).
* Competition time is 5 minutes
* Computer is allowed for programming. Each team should take the computer for programming. (Desktop computer is allowed.)
* Playground is in the shape of rectangle with the size 2m1.5m.
¨çFloor of the playground is black.
¨è5 orange balls and 5 white balls (table tennis ball) will be placed in a central circle (diameter: 30cm) on the playground.
(To prevent the ball from sliding out the circle, there will be a 0.5cm high shield around the circle)
¨éOuter wall of the playground is set up to prevent robot from moving outside.
¨ê20cm wide areas from both sides¡¯ edge of the playground will be pasted two different colors to distinguish teams.
(There will be a 0.5cm high shield to prevent the ball from sliding out).
* Only the participant students could enter the place for game. If other people who don¡¯t participate the game were disclosed, the team would be disqualified.

6) Playground



* Score of the orange ball (100 points each) and the white ball (50 points each) gathered into the participant¡¯s own area will be added together.
* 30 points will be taken off for one penalty (in the following cases).
-Intentionally damage an opponent robot
-Not obey the referee¡¯s instruction
-The part not belonging to the body of the robot interferes with the opponent robot.