GAME CATEGORIES - 2005
Regular Categories
Junior League (under 12)
Challenge League (13-18)
Robot Maze Solving
Stair Climbing Robot (Up only)
Robot Survival Game
Robot Maze Solving
Legged Robot Obstacle Race
Stair Climbing Robot
FIRA Robot Soccer (MiroSot 3 vs 3)
Vision-Robot Rescue Operation
Robo League Categories
(for Adult including Univ. Students)

Robo Basketball
Robo Boxing
Robo Marathon

Robo BalancingBeam
Robo WeightLifting
Creativity Categories

Theme for 2005 : Robotics for Handicapped People
Special Design test (theme will be announced on-the-spot)
Oral Presentation is included
Theoretical test will be included from 2005

Exhibition Category(Robo League)

Robo Dancing

   Robo Boxing
Mission
The objective of RoboBoxing is to create a biped robot that can box in the boxing ring against another robot. Each robot will use two arms with the aim of making the other robot fall down.
Boxing Ring and Circumstances
The boxing Ring will be 1.5m x 1.5m in size and 50cm in height.
The illumination will be flexible and there will be no limitation to the amount of camera flashes or video capturing allowed from spectators and people from the media. Participating teams must endeavor to design a robot, which is insensitive to light.
Specifications of Robo
Robots should use two legs
Maximum size of feet should be 20 cm
Robots should be within 50 cm and 120 cm in height
Robots may be controlled by either: autonomous computing or through tele-operation by a human operator
Robots should be designed to be insensitive to the light, sound and frequency, dependent on the ring and circumstance
Robots should be designed not to conflict with other communication systems (more than 3 channels will be available)
Power should be set within the robot system
The following behaviour is strictly prohibited:
  - Use of a weapon to damage the ring or other system e.g. A knife or high-speed spinning blade
- Use of illegal frequency, laser or other means to interrupt another system
- Any emission of liquid, power or ignition of fire
Rules of the Competition
The time allocated for each match is 3 rounds of 3minutes each
For the first attack, robots should step forward at least 3 steps before starting to attack the other robot
If a robot stops for more than 10 seconds, the judge can give a warning
If any part of a robot, other than the feet, touches the ground or the robot falls out of the ring, the judge can call the robot as ¡®Down.'
When 'downed' and the robot cannot stand upright before the judge counts to 10, the judge calls it as 'K.O' and the robot loses the game
If the robot gets 'down' more than 3 times in the same round, it will lose the game
If both of the robots get 'down' at the same time, the game will be restarted without a score
Time out is not permitted
Players can give up or forfeit the match by request to the Judge. The Judge can also stop the match by calling a technical knock-out if there seems to be critical damage to the robot system
If either robot falls through weakness or otherwise, the robot must get up in 10 seconds. The other robot should meanwhile return to its corner. When the fallen robot is on its legs, the round is to be resumed and continued until the three minutes have expired.
When the fallen robot gets upright to continue the game, it should get up autonomously or by the assistance with a human controller