GAME CATEGORIES - 2005
Regular Categories
Junior League (under 12)
Challenge League (13-18)
Robot Maze Solving
Stair Climbing Robot (Up only)
Robot Survival Game
Robot Maze Solving
Legged Robot Obstacle Race
Stair Climbing Robot
FIRA Robot Soccer (MiroSot 3 vs 3)
Vision-Robot Rescue Operation
Robo League Categories
(for Adult including Univ. Students)

Robo Basketball
Robo Boxing
Robo Marathon

Robo BalancingBeam
Robo WeightLifting
Creativity Categories

Theme for 2005 : Robotics for Handicapped People
Special Design test (theme will be announced on-the-spot)
Oral Presentation is included
Theoretical test will be included from 2005

Exhibition Category(Robo League)

Robo Dancing

   Robo Dancing
Category Introduction
The object of Robo Dancing is to make a robot dance. The two aspects required in this category are physical and emotional. Physically the robot should display its dance movements in smooth and stable motions as best as it can. Emotionally the robot should time its dance motion to music artistically and creatively.
Rule 1. Participating Robot
This category has no restriction on the number and type of robots. These include
  ¤ýNumber: Group or single
  ¤ýType: Wheel, Biped or a combination of these two types.
All these robots above are considered as one robot team.
Rule 2. Music
A team is allowed one selection of background music, which is genre-free. The length of the music should be between 2 and 5 minutes long.
 
Rule 3. How to Play
The robot(s) perform to a pre-arranged dance composition. The dance composition is 100% the choice of the team members. There is no restriction or preset selection.

* Tool for dancing *
The use of an instrument is allowed. However, if using an instrument, participants must register by filling in a registry form.
Rule 4. Play Ground
The playground / dance-floor is a wooden rectangular playground 3m by 3m in size. No walls will be used and the playground should be flat.

Rule 5. Evaluation

Evaluation Items
Physical Value
Artistic Value
Creative Value
Points
Stability Smoothness Accuracy
 
1.5
1.5
1.0
 
Musical
Accompaniment
Basic
Composition

2.0
2.0
 
Costume
Body feature
Music choice,
Idea, etc.:
0.5
0.5
 
 
1.0
Total points
10.0
Maximum points

4.0
Maximum points

4.0
Maximum points

2.0