GAME CATEGORIES - 2005
Regular Categories
Junior League (under 12)
Challenge League (13-18) Robo League Categories
(over 19)

(for Adult including Univ. Students)
Robot Maze Solving
Stair Climbing Robot (Up only)
Robot Survival Game
Robot Maze Solving
Legged Robot Obstacle Race
Stair Climbing Robot
FIRA Robot Soccer (MiroSot 3 vs 3)
Vision-Robot Rescue Operation
Robo Basketball
Robo Boxing
Robo Marathon
Robo BalancingBeam
Robo WeightLifting
RoboSoccer (Hurosot)
Creativity Categories

Theme for 2005 : Robotics for Handicapped People
Special Design test (theme will be announced on-the-spot)
Oral Presentation is included
Theoretical test will be included from 2005

Exhibition Category(Robo League)

Robo Dancing

Robot Survival Game

1) Objectives
Robot Survival Game is a directly robot-to-robot competition; the participants can compete with the robot made by them. The constructive skill, programming skill and strategies will decide the performance of the robot.
Robot Survival Game is a kind of new tournament game. It can stimulate the youngsters¡¯ anxiety to victory, thus increase their interests to robot science and technology.

2) Participants
Junior League

3) Team Formation
2 robots and maximum 3 persons per team

4) Game Method
A playground assigned by the committee will be used for Robot Survival Game. Each team should place and set a flag and defensive piece inside its own area before the game. The IR/RF remote controller should control robots. The team who pushes the opponent flag into a victorious section-black hall that has different scores from each other; the winner .would be decided by the sum of scores.

5) Game Rules
* Robot should be constructed in 3 hours.
*Electric power resource should be less than 11V. (1.5VX 6 standard)
* The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
* Participants could add additional components to the robot, except the following cases.
- Infrared circuits interfering with the opponent¡¯s control to robot is not allowed
- Electromagnetic wave generating circuits interfering with the opponent electrical circuit is not allowed.
* Robots¡¯ size should be no more than 25cm25cm25cm (length/width/height). However, during working the robot could become bigger.
* Not including the remote controller, the total weight of the two robots (including the batteries) should be no more than 2kg. And the weight of each robot should be no more than 1.5kg.
* Robots should work with an independent electric power supply; it cannot use a combustible device. Robots must not move before starting of the game.
* Robots should be constructed 30 minutes before the competition. Participants should not touch directly or change the shape of the robot during the competition. With the permission of the referee, participants could give a simple repair to the robot, but the change of the robot shape is not allowed.
* Only the IR/RF communication module assigned by the committee could be used.
* Robots could work automatically or by the remote control.
*A computer is allowed for programming; participants should prepare for the computer.

5-1) Flags and Defensive Piece
*A flag is formed by a flag-shaped pin stuck in a round (4cm diameter) Styrofoam base. Each team has three flags.
* Disturbing robots with avoider/line tracer function is allowed to move on the track.

5-2) Playground
* Playground is a 2mx1.8m rectangle.
* The center of the lower part on the playground and 10cm away from each corner , there are some holes of 10cm diameter long.(The hole in the center has a hump which is 1 cm higher. The hole in the left side has a 0.5cm hump but the hole in the right side has no hump.)
* Round track is placed on the playground with a specified distance to the wall (for disturbing robots only).
* The wall of the playground has a 5cm hump.




6) Game Operation
¨ç Competition time: 5 minutes
¨è Participants: 3 people and 2 robots per team
¨é Robots classification: each team should have a name and some special items (e.g. color band) should be placed on the robots for classification.
¨ê Robots, flags and defensive pieces should be placed on the playground where the participants want to put before starting the game.
¨ë Executive staff: referee, working staff (will be assigned by the committee lately).
¨ì Point for attention: Participants should not touch the robots during competition. In an unavoidable case, a referee and working staff could touch the robots.
¨í Warning: In the following cases, the referee can give a warning to the participants.
- Interfere with the opponent team¡¯s work (e.g. loud voice, body contact).
- Refuse to obey the referee and working staff¡¯s direction or interfere with the game.
-Destroy the opponent robot intentionally
- Leave the assigned places.

7) Method of Scoring

7-1) The winner in the game
*By the first 5 minutes during the competition, if a team puts the 3 flags in the opponent area into a black hole at first, the game would be finished. Then the team which has a higher score according to the total sum scores of flags; 3 scores-the flag in the center black hole,2 scores-the flag in the left side black hole, 1 score ?the flag in the right side.(The left and the right side would be decided with facing each other.)
*Any team who pushes the three flag inside the victorious zone first will be the winner.
* Any team whose member touches the robots during competition will be judged as the looser definitely.
* Any team warned by the referee for 3 times will be judged as the looser.

7-2) The winner after the game
*When any team hasn¡¯t put a flag put in the black hall at the end of the game ,the total score of the flags that have been put in the black hall will judge the winner.
* When both of the teams haven¡¯t put any flags after the game, the team that has lower weight of robots will be the winner.

7-3) The winner among the tiebreakers
*The team which has put more flags *The team which has less warning