1) Objectives
Robot Survival Game is a directly robot-to-robot
competition; the participants can compete
with the robot made by them. The constructive
skill, programming skill and strategies
will decide the performance of the robot.
Robot Survival Game is a kind of new tournament
game. It can stimulate the youngsters¡¯ anxiety
to victory, thus increase their interests
to robot science and technology.
2) Participants
Junior League
3) Team Formation
2 robots and maximum 3 persons per team
4) Game Method
A playground assigned by the committee will
be used for Robot Survival Game. Each team
should place and set a flag and defensive
piece inside its own area before the game.
The IR/RF remote controller should control
robots. The team who pushes the opponent
flag into a victorious section-black hall
that has different scores from each other;
the winner .would be decided by the sum
of scores.
5) Game Rules
* Robot should be constructed in 3 hours.
*Electric power resource should be less
than 11V. (1.5VX 6 standard)
* The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
* Participants could add additional components
to the robot, except the following cases.
- Infrared circuits interfering with the
opponent¡¯s control to robot is not allowed
- Electromagnetic wave generating circuits
interfering with the opponent electrical
circuit is not allowed.
* Robots¡¯ size should be no more than 25cm25cm25cm
(length/width/height). However, during working
the robot could become bigger.
* Not including the
remote controller, the total weight of the
two robots (including the batteries) should
be no more than 2kg. And the weight of each
robot should be no more than 1.5kg.
* Robots should work with an independent
electric power supply; it cannot use a combustible
device. Robots must not move before starting
of the game.
* Robots should be constructed 30 minutes
before the competition. Participants should
not touch directly or change the shape of
the robot during the competition. With the
permission of the referee, participants
could give a simple repair to the robot,
but the change of the robot shape is not
allowed.
* Only the IR/RF communication module assigned
by the committee could be used.
* Robots could work automatically or by
the remote control.
*A computer is allowed for programming;
participants should prepare for the computer.
5-1) Flags and Defensive Piece
*A flag is formed by a flag-shaped pin stuck
in a round (4cm diameter) Styrofoam base.
Each team has three flags.
* Disturbing robots with avoider/line tracer
function is allowed to move on the track.
5-2) Playground
* Playground is a
2mx1.8m rectangle.
* The center of the lower part on the playground
and 10cm away from each corner , there are
some holes of 10cm diameter long.(The hole
in the center has a hump which is 1 cm higher.
The hole in the left side has a 0.5cm hump
but the hole in the right side has no hump.)
* Round track is placed on the playground
with a specified distance to the wall (for
disturbing robots only).
* The wall of the
playground has a 5cm hump.
6) Game Operation
¨ç Competition time: 5 minutes
¨è Participants: 3 people and 2 robots per
team
¨é Robots classification: each team should
have a name and some special items (e.g.
color band) should be placed on the robots
for classification.
¨ê Robots, flags and defensive pieces should
be placed on the playground where the participants
want to put before starting the game.
¨ë Executive staff: referee, working staff
(will be assigned by the committee lately).
¨ì Point for attention: Participants should
not touch the robots during competition.
In an unavoidable case, a referee and working
staff could touch the robots.
¨í Warning: In the following cases, the referee
can give a warning to the participants.
- Interfere with the opponent team¡¯s work
(e.g. loud voice, body contact).
- Refuse to obey the referee and working
staff¡¯s direction or interfere with the
game.
-Destroy the opponent
robot intentionally
- Leave the assigned places.
7) Method of Scoring
7-1) The winner in the game
*By the first 5 minutes during the competition,
if a team puts the 3 flags in the opponent
area into a black hole at first, the game
would be finished. Then the team which has
a higher score according to the total sum
scores of flags; 3 scores-the flag in the
center black hole,2 scores-the flag in the
left side black hole, 1 score ?the flag
in the right side.(The left and the right
side would be decided with facing each other.)
*Any team who pushes the three flag inside
the victorious zone first will be the winner.
* Any team whose member touches the robots
during competition will be judged as the
looser definitely.
* Any team warned by the referee for 3 times
will be judged as the looser.
7-2) The winner
after the game
*When any team hasn¡¯t put a flag put in
the black hall at the end of the game ,the
total score of the flags that have been
put in the black hall will judge the winner.
* When both of the teams haven¡¯t put any
flags after the game, the team that has
lower weight of robots will be the winner.
7-3) The winner among the tiebreakers
*The team which has put more flags
*The team which has less warning
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