1) Objectives
Creativity category provide an opportunity
for the students to give the rein to their
creativity and practice the science knowledge
learned in the class.
2) Participants
Junior League /Challenge League
3) Team Formation
2~3 persons and 1
robot per team (over 19: 2~4 people per
team)
4) Game Method
Participants could produce a robot within
the scope of the assigned theme; material
and size of the robot are not restricted.
Also, a documentary test of the participants¡¯
creativity abilities will be given.
2003 theme : Robotics@Home
5) Game Rules
* Only the participant students could enter
the place for game. If other people who
are not related to the game were disclosed,
the team, which is connected with them,
would be disqualified.
*The participants should notify the cost
for producing a robot on the planning paper
for production.
*Robots should be
able to complete the actions described in
the explanation document.
<Examples that robot cannot complete
the actions described in the explanation
document>
-A walking robot could not walk. Score will
be deducted.
-A washing robot could not perform washing
action. Score will be deducted.
-A climbing robot could not climb; it just
walks. Score will be deducted.
*The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*Each team should submit a robot explanation
document before the committee assigned time.
* Length of the robot should be no more
than 60 cm, and height of the robot should
be no more than 70cm.
*A robot should be
set up in 4 hours.
* Each team should bring its own tools for
constructing robots. Electric instruments
are allowed; however, the electric instrument
should have self-regulation power.
* Robots should be constructed on the spot.
Any team uses pre-constructed robots will
be disqualified.
* Material of robots is not restricted,
only the material that may cause harm to
people is not allowed. (Battery and motor
have no restriction.)
* A computer is allowed for programming.
Each team should bring the notebook computer
for programming.
* Only the participant students could enter
the place for game. If other people who
are not directly related to the game were
disclosed, the team, which is connected
with them, would be disqualified.
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