1)
Objectives
Carrier machine is designed to approach
robotics young students to learn robotic
with fun. This category will attract younger
students with its possibilities that expand
their ideas in many ways. This new category
will bring popularization of robotics to
the public as well as potential participants
of IRO.
2) Participants
Junior and Challenge League
3) Team Formation
2~3 persons and 2 robot per team
4) Game Method
A playground assigned by the committee will
be used for Carrier Machine. Two robots
must co work in order to complete mission
to move object from departure to destination.
All robots must trace line under 3cm and
the team that carries more objects within
duration of 3 minutes will be the winner.
5) Game Rules
* Robot should be constructed in 3 hours.
*The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*The size of the robots must be smaller
than 30cmX30cmX30cm even when they are switched
off and fully extended. If the robots are
bigger than the size that is mentioned in
the rule, the team will be disqualified.
*The robots must be built on the site of
the competition by the participants. Using
unauthorized parts by the committee is prohibited.
* Robot should work autonomously with an
independent electric power supply; it cannot
use a combustible device. Direct control
by the participants is not allowed except
the starting of the robot.
*Participants should not touch the robot
during the competition without permission
from the referee.
*The robots must complete the mission within
3 minutes.
* Participants should not add, remove or
change any hardware or software of the robot
during the competition.
*The team that moved more the mission object
with accuracy will be the winner. The robot
that picks up the object (robot A) must
not leave assigned area. The robot that
received the object from robot A (robot
B) delivers the object to the destination
without crossing the line for pick up robot.
If the robots moved all the objects from
departure the participant can move the object
to departure to continue the game.
*The rules that are not sited in the official
rules on IROC website can be discussed in
the judge meeting on the game day. And once
the rules been notified to the participants
no one can object the rules.
*The robots prohibited to use RF/IR controller.
*A computer is allowed for programming;
participants should prepare for the computer.
*If the robot stands on the same position
and does not move for more than 10 seconds
during the mission, the team will be disqualified.
*The robots may leave the course (the black
trace) however the robot must start at the
leaving point when it starts again.
*If the robot drops the object, it doesn¡¯t
count as a point.
6) Playground
* A playground assigned by the committee
is in color of white with a black line 3cm
wide painted on it. The black line is composed
of straight lines, circular lines. The object
stand is rectangle pillar with size 10cmX10cmX9cm.
The size of the object is 3cmX3cmX6cm. The
destination is 17.5cmX12.5cmX2cm rectangle
with a groove.

* Robot A picks and delivers the
object to robot B at the meeting point.
Robot B must deliver the object to the destination
and continue.
* Nor robot A or robot B should complete
the mission by it selves. Each robot must
work in separate.
* Robots may touch any part of the object
but if robot drops the object it will not
be count as a point. The team can continue
on the mission in the remaining game duration.
7) Method of Scoring
* The team that scores the more points within
3minutes will be the winner.
* The team that touches robots without the
referee¡¯s permission during the games will
be disqualified.
8) Tie breakers
* The team that used lower voltage will
be the winner.
* The team with lighter robots (add 2robots¡¯
weight) including batteries will be the
winner.
* The team with outstanding construction
skills.
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