1) Objectives
Legged robot game is a developed game from
previous IRO categories to understand the
programming and mechanical structure of
vertical moving ability of the robots with
understanding of humane walking system.
The participants should be able to construct
the algorism to solve the maze using censers
and comprehension of human articulations.
2) Participants
Junior League /Challenge League
3) Team Formation
2~3 persons and 1 robot per team
4) Game Method
4-1) Junior League
A playground assigned on the game day by
the committee will be used for Up Stairs.
According to the number of steps assigned
on the day, robots should step up the stairs
and stop at an assigned stair as fast as
possible and solve the maze to the finish
line. .
4-2) Challenge League
A playground assigned on the game day by
the committee will be used for Up Stairs.
According to the number of steps assigned
on the day, robots should step up the stairs
and stop at an assigned stair as fast as
possible and solve the maze to the finish
line. In Challenge League, the stairs may
have ups and downs.
5) Game Rules
* Robots should be constructed in 3 hours.
* Robots should work with an independent
electric power supply. Combustion power
(e.g. engine) is not allowed. Direct control
by the participants is not allowed except
the starting of the robot.
*The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*Robots should walk up or down step by step.
For every step, the whole body of the robots
should be within the area of the stair.
* Robots¡¯ size is not restricted. But the
size of the robots should be changed appropriately
according to the size of the playground
. Otherwise, the team will be disqualified.
* Robots¡¯ action should be performed by
leg-shaped component or corresponding component
utilizing leg moving mechanism.
* Robots, which use wheels or caterpillars
for movement, will not be admitted.
* Computer is allowed for programming. Each
team should take the lab-top for programming
by itself.
*Robots must stop more than 3 seconds on
the finish line.
6) Playground
* Each stair size is 60cmX60cmX3cm (length/width/height).
¡Ø For Junior League, stair size is 60cm
X60cmX1.5cm (length/width/height).
* A 5cm wide black line is drawn on the
middle of step that led to maze solving
line.
*The maze solving playground will be connected
to the stairs and it could be placed before
or after the stairs.

7) Method of Scoring
* Ranking is decided by the average of two
recorded tracking time.
* Tracking time is recorded by sensors.
In case of unexpected situation (out of
power, sensor breakdown), scorers will test
the tracing time.
*If the participants touch the robot without
permission from the judge or the chair the
team will be disqualified.
8) Tie breakers
* When Tie is occurred, the faster one in
the first game is a winner.
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