1)
Objectives
Obstacle race is to build the robot that
identify the obstacle and avoid the collision
by applying basic robotic system. The participants
will be able to understand the principle
of autonomous and reaction of human brain
reaction by avoiding the collision.
2) Participants
Junior / Challenge League
3) Team Formation
2~3 persons and 1 robot per team
4) Game Method
A playground assigned by the committee will
be used for Obstacle Race. All robots start
from a starting point and the robot that
successfully passes by all obstacles and
reaches the final point fastest will be
the winner.
5) Game Rules
* Robot should be constructed in 3 hours.
* Electric power resource should be less
than 11V. (1.5VX 6 standard)
*Robots could be reconstructed and modified
automatically or by the participants; a
combustible device is not allowed. Direct
control by the participants is not allowed
as well; participants could only contact
the robot when it is starts the game.
* The participants should use a controlling
part of robot after setting up in advance;
on the contrary, other parts except the
controlling part should be constructed on
a field spot.
*The IR/RF remote controller is not allowed.
*Robots must stop more than 3 seconds on
the finish line.
*The playground would be announced on the
game day.
*A computer is allowed for programming;
participants should prepare for the computer.
* Robot should work with an independent
electric power supply. Burning power (e.g.
engine) is not allowed.
*RF/IR control is prohibited.
*Robot must have ability to sense the obstacle
and the robot that passes the test assigned
by the committee would be allowed to participate.
* The wheel size must be less than 15cm
and caterpillar type can be used. However,
The robot can crawl the obstacle and it
must sent the obstacles and avoid them.
6) Playground
* Playground size is 200cm x 200 cm (width
X length)
*the Width of the road is 50 cm and the
heights of play ground wall is 20cm. The
play ground can have downhill road, Uphill
road, hole, prominence and depression

7) Method of Scoring
* Race records decide ranking. Ranking is
decided by the average of two recorded tracking
time
*Sensors record tracking time. In case of
unexpected situation (out of power, sensor
breakdown), preliminary scorers will test
the tracing time.
* Without the permission of the referee
or working staffs, any team whose member
touches the robot during competition will
be disqualified.
*When Tie is occurred, the faster one in
the first game is a winner and if there
is still tie breaker re match the game between
the tie breakers
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